Sta.sh Submit
 
import flash.media.SoundChannel;
import flash.events.MouseEvent;

stop();

/* Custom Mouse Cursor
Replaces the default mouse cursor with the specified symbol instance.
*/

stage.addChild(MousePointer);
MousePointer.mouseEnabled = false;
MousePointer.addEventListener(Event.ENTER_FRAME, fl_CustomMouseCursor);

function fl_CustomMouseCursor(event:Event)
{
MousePointer.x = stage.mouseX;
MousePointer.y = stage.mouseY;
}
Mouse.hide();

//To restore the default mouse pointer, uncomment the following lines:
//MousePointer.removeEventListener(Event.ENTER_FRAME, fl_CustomMouseCursor);
//stage.removeChild(MousePointer);
//Mouse.show();

////////////////////////////////////

/* Bring Any Clicked Object to the Front
Clicking on any symbol on the Stage moves it in front of all other instances.
*/

// This code makes all symbol instances on stage clickable by making them listen for the CLICK event.
for (var fl_ChildIndex_3:int = 0;
fl_ChildIndex_3 < this.numChildren;
fl_ChildIndex_3++)
{
this.getChildAt(fl_ChildIndex_3).addEventListener(MouseEvent.MOUSE_OVER, fl_ClickToBringToFront_3);
}

// This is the function that moves the clicked object to the front of the display list

function fl_ClickToBringToFront_3(event:MouseEvent):void
{
this.addChild(event.currentTarget as DisplayObject);
}

//Setup Variables for Clothes::

var clothingStartX:int = 1605
var clothingStartY:int = 210
var blackMainEndX:Number = 523.65
var blackMainEndY:Number = 98.05
var blackAltEndX:Number = 523.60
var blackAltEndY:Number = 137
var bloodMainEndX:Number = 523.65
var bloodMainEndY:Number = 98.05
var bloodAltEndX:Number = 523.60
var bloodAltEndY:Number = 137
var blueMainEndX:Number = 523.65
var blueMainEndY:Number = 98.05
var blueAltEndX:Number = 523.60
var blueAltEndY:Number = 137
var brownMainEndX:Number = 523.65
var brownMainEndY:Number = 98.05
var brownAltEndX:Number = 523.60
var brownAltEndY:Number = 137
var fusiaMainEndX:Number = 523.65
var fusiaMainEndY:Number = 98.05
var fusiaAltEndX:Number = 523.60
var fusiaAltEndY:Number = 137
var greenMainEndX:Number = 523.65
var greenMainEndY:Number = 98.05
var greenAltEndX:Number = 523.60
var greenAltEndY:Number = 137
var peachMainEndX:Number = 523.65
var peachMainEndY:Number = 98.05
var peachAltEndX:Number = 523.60
var peachAltEndY:Number = 137
var pukeMainEndX:Number = 523.65
var pukeMainEndY:Number = 98.05
var pukeAltEndX:Number = 523.60
var pukeAltEndY:Number = 137
var midnightMainEndX:Number = 523.65
var midnightMainEndY:Number = 98.05
var midnightAltEndX:Number = 523.60
var midnightAltEndY:Number = 137
var swampMainEndX:Number = 523.65
var swampMainEndY:Number = 98.05
var swampAltEndX:Number = 523.60
var swampAltEndY:Number = 137
var whiteMainEndX:Number = 523.65
var whiteMainEndY:Number = 98.05
var whiteAltEndX:Number = 523.60
var whiteAltEndY:Number = 137
var skyMainEndX:Number = 523.65
var skyMainEndY:Number = 98.05
var skyAltEndX:Number = 523.60
var skyAltEndY:Number = 137
var aquaMainEndX:Number = 523.65
var aquaMainEndY:Number = 98.05
var aquaAltEndX:Number = 523.60
var aquaAltEndY:Number = 137

///////////////////////////////////

//Define sound effects "onclick/drag".

var downChannel:SoundChannel = new SoundChannel();
var downSound:Sound = new Clickdown();
var upChannel:SoundChannel = new SoundChannel();
var upSound:Sound = new Dropdown();

function playDrop(e:MouseEvent):void
{
upChannel = upSound.play();
}

function playDown(e:MouseEvent):void
{
downChannel = downSound.play();
}

///////////////////////////////////

//Setup Variables and Buttons for Potions::

var aquaStartX:Number = 1044;
var aquaStartY:Number = 386;
var aquaEndX:int = 484;
var aquaAltX:int = 572;
var aquaEndY:int = 251;
aqua.bluttonMode = true;
aqua.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
aqua.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
aqua.addEventListener(MouseEvent.MOUSE_DOWN, playDown);
aqua.addEventListener(MouseEvent.MOUSE_UP, playDrop);


var blackStartX:Number = 964;
var blackStartY:Number = 466;
var blackEndX:int = 484;
var blackAltX:int = 572;
var blackEndY:int = 251;
black.bluttonMode = true;
black.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
black.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
black.addEventListener(MouseEvent.MOUSE_DOWN, playDown);
black.addEventListener(MouseEvent.MOUSE_UP, playDrop);

var bloodStartX:Number = 1084;
var bloodStartY:Number = 426;
var bloodEndX:int = 484;
var bloodAltX:int = 572;
var bloodEndY:int = 251;
blood.bluttonMode = true;
blood.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
blood.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
blood.addEventListener(MouseEvent.MOUSE_DOWN, playDown);
blood.addEventListener(MouseEvent.MOUSE_UP, playDrop);

var blueStartX:Number = 964;
var blueStartY:Number = 386;
var blueEndX:int = 484;
var blueAltX:int = 572;
var blueEndY:int = 251;
blue.bluttonMode = true;
blue.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
blue.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
blue.addEventListener(MouseEvent.MOUSE_DOWN, playDown);
blue.addEventListener(MouseEvent.MOUSE_UP, playDrop);

var brownStartX:Number = 1044;
var brownStartY:Number = 426;
var brownEndX:int = 484;
var brownAltX:int = 572;
var brownEndY:int = 251;
brown.bluttonMode = true;
brown.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
brown.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
brown.addEventListener(MouseEvent.MOUSE_DOWN, playDown);
brown.addEventListener(MouseEvent.MOUSE_UP, playDrop);

var fusiaStartX:Number = 1124;
var fusiaStartY:Number = 385.80;
var fusiaEndX:int = 484;
var fusiaAltX:int = 572;
var fusiaEndY:int = 251;
fusia.bluttonMode = true;
fusia.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
fusia.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
fusia.addEventListener(MouseEvent.MOUSE_DOWN, playDown);
fusia.addEventListener(MouseEvent.MOUSE_UP, playDrop);

var greenStartX:Number = 1124;
var greenStartY:Number = 426;
var greenEndX:int = 484;
var greenAltX:int = 572;
var greenEndY:int = 251;
green.bluttonMode = true;
green.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
green.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
green.addEventListener(MouseEvent.MOUSE_DOWN, playDown);
green.addEventListener(MouseEvent.MOUSE_UP, playDrop);

var midnightStartX:Number = 1004;
var midnightStartY:Number = 426;
var midnightEndX:int = 484;
var midnightAltX:int = 572;
var midnightEndY:int = 251;
midnight.bluttonMode = true;
midnight.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
midnight.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
midnight.addEventListener(MouseEvent.MOUSE_DOWN, playDown);
midnight.addEventListener(MouseEvent.MOUSE_UP, playDrop);

var peachStartX:Number = 1004;
var peachStartY:Number = 386;
var peachEndX:int = 484;
var peachAltX:int = 572;
var peachEndY:int = 251;
peach.bluttonMode = true;
peach.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
peach.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
peach.addEventListener(MouseEvent.MOUSE_DOWN, playDown);
peach.addEventListener(MouseEvent.MOUSE_UP, playDrop);

var pukeStartX:Number = 1084;
var pukeStartY:Number = 386;
var pukeEndX:int = 484;
var pukeAltX:int = 572;
var pukeEndY:int = 251;
puke.bluttonMode = true;
puke.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
puke.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
puke.addEventListener(MouseEvent.MOUSE_DOWN, playDown);
puke.addEventListener(MouseEvent.MOUSE_UP, playDrop);

var skyStartX:Number = 1004;
var skyStartY:Number = 465;
var skyEndX:int = 484;
var skyAltX:int = 572;
var skyEndY:int = 251;
sky.bluttonMode = true;
sky.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
sky.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
sky.addEventListener(MouseEvent.MOUSE_DOWN, playDown);
sky.addEventListener(MouseEvent.MOUSE_UP, playDrop);

var swampStartX:Number = 964;
var swampStartY:Number = 426;
var swampEndX:int = 484;
var swampAltX:int = 572;
var swampEndY:int = 251;
swamp.bluttonMode = true;
swamp.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
swamp.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
swamp.addEventListener(MouseEvent.MOUSE_DOWN, playDown);
swamp.addEventListener(MouseEvent.MOUSE_UP, playDrop);

var whiteStartX:Number = 1044;
var whiteStartY:Number = 465;
var whiteEndX:int = 484;
var whiteAltX:int = 572;
var whiteEndY:int = 251;
white.bluttonMode = true;
white.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
white.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
white.addEventListener(MouseEvent.MOUSE_DOWN, playDown);
white.addEventListener(MouseEvent.MOUSE_UP, playDrop);

function startDragging(e:MouseEvent):void {
e.currentTarget.startDrag();
}

function stopDragging(e:MouseEvent):void {
e.currentTarget.stopDrag();
switch (e.currentTarget) {
case aqua:
if (aqua.x > 464 && aqua.x < 504 && aqua.y > 231 && aqua.y < 271) {
aqua.x = aquaEndX;
aqua.y = aquaEndY;
aquaResetMain();
aquaMain.x = aquaMainEndX;
aquaMain.y = aquaMainEndY;
} else if (aqua.x > 552 && aqua.x < 582 && aqua.y > 231 && aqua.y < 271) {
aqua.x = aquaAltX;
aqua.y = aquaEndY;
aquaResetAlt();
aquaAlt.x = aquaAltEndX;
aquaAlt.y = aquaAltEndY;
} else {
aqua.x = aquaStartX;
aqua.y = aquaStartY;

}
break;
case black:
if (black.x > 464 && black.x < 504 && black.y > 231 && black.y < 271) {
black.x = blackEndX;
black.y = blackEndY;
blackResetMain();
blackMain.x = blackMainEndX;
blackMain.y = blackMainEndY;
} else if (black.x > 552 && black.x < 582 && black.y > 231 && black.y < 271) {
black.x = blackAltX;
black.y = blackEndY;
blackResetAlt();
blackAlt.x = blackAltEndX;
blackAlt.y = blackAltEndY;
} else {
black.x = blackStartX;
black.y = blackStartY;

}
break;
case blood:
if (blood.x > 464 && blood.x < 504 && blood.y > 231 && blood.y < 271) {
blood.x = bloodEndX;
blood.y = bloodEndY;
bloodResetMain();
bloodMain.x = bloodMainEndX;
bloodMain.y = bloodMainEndY;
} else if (blood.x > 552 && blood.x < 582 && blood.y > 231 && blood.y < 271) {
blood.x = bloodAltX;
blood.y = bloodEndY;
bloodResetAlt();
bloodAlt.x = bloodAltEndX;
bloodAlt.y = bloodAltEndY;
} else {
blood.x = bloodStartX;
blood.y = bloodStartY;

}
break;
case blue:
if (blue.x > 464 && blue.x < 504 && blue.y > 231 && blue.y < 271) {
blue.x = blueEndX;
blue.y = blueEndY;
blueResetMain();
blueMain.x = blueMainEndX;
blueMain.y = blueMainEndY;
} else if (blue.x > 552 && blue.x < 582 && blue.y > 231 && blue.y < 271) {
blue.x = blueAltX;
blue.y = blueEndY;
blueResetAlt();
blueAlt.x = blueAltEndX;
blueAlt.y = blueAltEndY;
} else {
blue.x = blueStartX;
blue.y = blueStartY;

}
break;
case brown:
if (brown.x > 464 && brown.x < 504 && brown.y > 231 && brown.y < 271) {
brown.x = brownEndX;
brown.y = brownEndY;
brownResetMain();
brownMain.x = brownMainEndX;
brownMain.y = brownMainEndY;
} else if (brown.x > 552 && brown.x < 582 && brown.y > 231 && brown.y < 271) {
brown.x = brownAltX;
brown.y = brownEndY;
brownResetAlt();
brownAlt.x = brownAltEndX;
brownAlt.y = brownAltEndY;
} else {
brown.x = brownStartX;
brown.y = brownStartY;

}
break;
case fusia:
if (fusia.x > 464 && fusia.x < 504 && fusia.y > 231 && fusia.y < 271) {
fusia.x = fusiaEndX;
fusia.y = fusiaEndY;
fusiaResetMain();
fusiaMain.x = fusiaMainEndX;
fusiaMain.y = fusiaMainEndY;
} else if (fusia.x > 552 && fusia.x < 582 && fusia.y > 231 && fusia.y < 271) {
fusia.x = fusiaAltX;
fusia.y = fusiaEndY;
fusiaResetAlt();
fusiaAlt.x = fusiaAltEndX;
fusiaAlt.y = fusiaAltEndY;
} else {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;

}
break;
case green:
if (green.x > 464 && green.x < 504 && green.y > 231 && green.y < 271) {
green.x = greenEndX;
green.y = greenEndY;
greenResetMain();
greenMain.x = greenMainEndX;
greenMain.y = greenMainEndY;
} else if (green.x > 552 && green.x < 582 && green.y > 231 && green.y < 271) {
green.x = greenAltX;
green.y = greenEndY;
greenResetAlt();
greenAlt.x = greenAltEndX;
greenAlt.y = greenAltEndY;
} else {
green.x = greenStartX;
green.y = greenStartY;

}
break;
case midnight:
if (midnight.x > 464 && midnight.x < 504 && midnight.y > 231 && midnight.y < 271) {
midnight.x = midnightEndX;
midnight.y = midnightEndY;
midnightResetMain();
midnightMain.x = midnightMainEndX;
midnightMain.y = midnightMainEndY;
} else if (midnight.x > 552 && midnight.x < 582 && midnight.y > 231 && midnight.y < 271) {
midnight.x = midnightAltX;
midnight.y = midnightEndY;
midnightResetAlt();
midnightAlt.x = midnightAltEndX;
midnightAlt.y = midnightAltEndY;
} else {
midnight.x = midnightStartX;
midnight.y = midnightStartY;

}
break;
case peach:
if (peach.x > 464 && peach.x < 504 && peach.y > 231 && peach.y < 271) {
peach.x = peachEndX;
peach.y = peachEndY;
peachResetMain();
peachMain.x = peachMainEndX;
peachMain.y = peachMainEndY;
} else if (peach.x > 552 && peach.x < 582 && peach.y > 231 && peach.y < 271) {
peach.x = peachAltX;
peach.y = peachEndY;
peachResetAlt();
peachAlt.x = peachAltEndX;
peachAlt.y = peachAltEndY;
} else {
peach.x = peachStartX;
peach.y = peachStartY;

}
break;
case puke:
if (puke.x > 464 && puke.x < 504 && puke.y > 231 && puke.y < 271) {
puke.x = pukeEndX;
puke.y = pukeEndY;
pukeResetMain();
pukeMain.x = pukeMainEndX;
pukeMain.y = pukeMainEndY;
} else if (puke.x > 552 && puke.x < 582 && puke.y > 231 && puke.y < 271) {
puke.x = pukeAltX;
puke.y = pukeEndY;
pukeResetAlt();
pukeAlt.x = pukeAltEndX;
pukeAlt.y = pukeAltEndY;
} else {
puke.x = pukeStartX;
puke.y = pukeStartY;

}
break;
case sky:
if (sky.x > 464 && sky.x < 504 && sky.y > 231 && sky.y < 271) {
sky.x = skyEndX;
sky.y = skyEndY;
skyResetMain();
skyMain.x = skyMainEndX;
skyMain.y = skyMainEndY;
} else if (sky.x > 552 && sky.x < 582 && sky.y > 231 && sky.y < 271) {
sky.x = skyAltX;
sky.y = skyEndY;
skyResetAlt();
skyAlt.x = skyAltEndX;
skyAlt.y = skyAltEndY;
} else {
sky.x = skyStartX;
sky.y = skyStartY;

}
break;
case swamp:
if (swamp.x > 464 && swamp.x < 504 && swamp.y > 231 && swamp.y < 271) {
swamp.x = swampEndX;
swamp.y = swampEndY;
swampResetMain();
swampMain.x = swampMainEndX;
swampMain.y = swampMainEndY;
} else if (swamp.x > 552 && swamp.x < 582 && swamp.y > 231 && swamp.y < 271) {
swamp.x = swampAltX;
swamp.y = swampEndY;
swampResetAlt();
swampAlt.x = swampAltEndX;
swampAlt.y = swampAltEndY;
} else {
swamp.x = swampStartX;
swamp.y = swampStartY;

}
break;
case white:
if (white.x > 464 && white.x < 504 && white.y > 231 && white.y < 271) {
white.x = whiteEndX;
white.y = whiteEndY;
whiteResetMain();
whiteMain.x = whiteMainEndX;
whiteMain.y = whiteMainEndY;
} else if (white.x > 552 && white.x < 582 && white.y > 231 && white.y < 271) {
white.x = whiteAltX;
white.y = whiteEndY;
whiteResetAlt();
whiteAlt.x = whiteAltEndX;
whiteAlt.y = whiteAltEndY;
} else {
white.x = whiteStartX;
white.y = whiteStartY;

}
break;
}

}

////reset aqua main back to base
function aquaResetMain():void {
if (black.x == 484) {
black.x = blackStartX;
black.y = blackStartY;
blackMain.x = clothingStartX;
blackMain.y = clothingStartY;
} else if (blood.x == 484) {
blood.x = bloodStartX;
blood.y = bloodStartY;
bloodMain.x = clothingStartX;
bloodMain.y = clothingStartY;
} else if (blue.x == 484) {
blue.x = blueStartX;
blue.y = blueStartY;
blueMain.x = clothingStartX;
blueMain.y = clothingStartY;
} else if (brown.x == 484) {
brown.x = brownStartX;
brown.y = brownStartY;
brownMain.x = clothingStartX;
brownMain.y = clothingStartY;
} else if (fusia.x == 484) {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
fusiaMain.x = clothingStartX;
fusiaMain.y = clothingStartY;
} else if (green.x == 484) {
green.x = greenStartX;
green.y = greenStartY;
greenMain.x = clothingStartX;
greenMain.y = clothingStartY;
} else if (midnight.x == 484) {
midnight.x = midnightStartX;
midnight.y = midnightStartY;
midnightMain.x = clothingStartX;
midnightMain.y = clothingStartY;
} else if (peach.x == 484) {
peach.x = peachStartX;
peach.y = peachStartY;
peachMain.x = clothingStartX;
peachMain.y = clothingStartY;
} else if (puke.x == 484) {
puke.x = pukeStartX;
puke.y = pukeStartY;
pukeMain.x = clothingStartX;
pukeMain.y = clothingStartY;
} else if (sky.x == 484) {
sky.x = skyStartX;
sky.y = skyStartY;
skyMain.x = clothingStartX;
skyMain.y = clothingStartY;
} else if (swamp.x == 484) {
swamp.x = swampStartX;
swamp.y = swampStartY;
swampMain.x = clothingStartX;
swampMain.y = clothingStartY;
} else if (white.x == 484) {
white.x = whiteStartX;
white.y = whiteStartY;
whiteMain.x = clothingStartX;
whiteMain.y = clothingStartY;
}
}

////reset aqua alt back to base
function aquaResetAlt():void {
if (black.x == 572) {
black.x = blackStartX;
black.y = blackStartY;
blackAlt.x = clothingStartX;
blackAlt.y = clothingStartY;
} else if (blood.x == 572) {
blood.x = bloodStartX;
blood.y = bloodStartY;
bloodAlt.x = clothingStartX;
bloodAlt.y = clothingStartY;
} else if (blue.x == 572) {
blue.x = blueStartX;
blue.y = blueStartY;
blueAlt.x = clothingStartX;
blueAlt.y = clothingStartY;
} else if (brown.x == 572) {
brown.x = brownStartX;
brown.y = brownStartY;
brownAlt.x = clothingStartX;
brownAlt.y = clothingStartY;
} else if (fusia.x == 572) {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
fusiaAlt.x = clothingStartX;
fusiaAlt.y = clothingStartY;
} else if (green.x == 572) {
green.x = greenStartX;
green.y = greenStartY;
greenAlt.x = clothingStartX;
greenAlt.y = clothingStartY;
} else if (midnight.x == 572) {
midnight.x = midnightStartX;
midnight.y = midnightStartY;
midnightAlt.x = clothingStartX;
midnightAlt.y = clothingStartY;
} else if (peach.x == 572) {
peach.x = peachStartX;
peach.y = peachStartY;
peachAlt.x = clothingStartX;
peachAlt.y = clothingStartY;
} else if (puke.x == 572) {
puke.x = pukeStartX;
puke.y = pukeStartY;
pukeAlt.x = clothingStartX;
pukeAlt.y = clothingStartY;
} else if (sky.x == 572) {
sky.x = skyStartX;
sky.y = skyStartY;
skyAlt.x = clothingStartX;
skyAlt.y = clothingStartY;
} else if (swamp.x == 572) {
swamp.x = swampStartX;
swamp.y = swampStartY;
swampAlt.x = clothingStartX;
swampAlt.y = clothingStartY;
} else if (white.x == 572) {
white.x = whiteStartX;
white.y = whiteStartY;
whiteAlt.x = clothingStartX;
whiteAlt.y = clothingStartY;
}
}

////reset black main back to base
function blackResetMain():void {
if (aqua.x == 484) {
aqua.x = aquaStartX;
aqua.y = aquaStartY;
aquaMain.x = clothingStartX;
aquaMain.y = clothingStartY;
} else if (blood.x == 484) {
blood.x = bloodStartX;
blood.y = bloodStartY;
bloodMain.x = clothingStartX;
bloodMain.y = clothingStartY;
} else if (blue.x == 484) {
blue.x = blueStartX;
blue.y = blueStartY;
blueMain.x = clothingStartX;
blueMain.y = clothingStartY;
} else if (brown.x == 484) {
brown.x = brownStartX;
brown.y = brownStartY;
brownMain.x = clothingStartX;
brownMain.y = clothingStartY;
} else if (fusia.x == 484) {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
fusiaMain.x = clothingStartX;
fusiaMain.y = clothingStartY;
} else if (green.x == 484) {
green.x = greenStartX;
green.y = greenStartY;
greenMain.x = clothingStartX;
greenMain.y = clothingStartY;
} else if (midnight.x == 484) {
midnight.x = midnightStartX;
midnight.y = midnightStartY;
midnightMain.x = clothingStartX;
midnightMain.y = clothingStartY;
} else if (peach.x == 484) {
peach.x = peachStartX;
peach.y = peachStartY;
peachMain.x = clothingStartX;
peachMain.y = clothingStartY;
} else if (puke.x == 484) {
puke.x = pukeStartX;
puke.y = pukeStartY;
pukeMain.x = clothingStartX;
pukeMain.y = clothingStartY;
} else if (sky.x == 484) {
sky.x = skyStartX;
sky.y = skyStartY;
skyMain.x = clothingStartX;
skyMain.y = clothingStartY;
} else if (swamp.x == 484) {
swamp.x = swampStartX;
swamp.y = swampStartY;
swampMain.x = clothingStartX;
swampMain.y = clothingStartY;
} else if (white.x == 484) {
white.x = whiteStartX;
white.y = whiteStartY;
whiteMain.x = clothingStartX;
whiteMain.y = clothingStartY;
}
}

////reset black alt back to base
function blackResetAlt():void {
if (aqua.x == 572) {
aqua.x = aquaStartX;
aqua.y = aquaStartY;
aquaAlt.x = clothingStartX;
aquaAlt.y = clothingStartY;
} else if (blood.x == 572) {
blood.x = bloodStartX;
blood.y = bloodStartY;
bloodAlt.x = clothingStartX;
bloodAlt.y = clothingStartY;
} else if (blue.x == 572) {
blue.x = blueStartX;
blue.y = blueStartY;
blueAlt.x = clothingStartX;
blueAlt.y = clothingStartY;
} else if (brown.x == 572) {
brown.x = brownStartX;
brown.y = brownStartY;
brownAlt.x = clothingStartX;
brownAlt.y = clothingStartY;
} else if (fusia.x == 572) {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
fusiaAlt.x = clothingStartX;
fusiaAlt.y = clothingStartY;
} else if (green.x == 572) {
green.x = greenStartX;
green.y = greenStartY;
greenAlt.x = clothingStartX;
greenAlt.y = clothingStartY;
} else if (midnight.x == 572) {
midnight.x = midnightStartX;
midnight.y = midnightStartY;
midnightAlt.x = clothingStartX;
midnightAlt.y = clothingStartY;
} else if (peach.x == 572) {
peach.x = peachStartX;
peach.y = peachStartY;
peachAlt.x = clothingStartX;
peachAlt.y = clothingStartY;
} else if (puke.x == 572) {
puke.x = pukeStartX;
puke.y = pukeStartY;
pukeAlt.x = clothingStartX;
pukeAlt.y = clothingStartY;
} else if (sky.x == 572) {
sky.x = skyStartX;
sky.y = skyStartY;
skyAlt.x = clothingStartX;
skyAlt.y = clothingStartY;
} else if (swamp.x == 572) {
swamp.x = swampStartX;
swamp.y = swampStartY;
swampAlt.x = clothingStartX;
swampAlt.y = clothingStartY;
} else if (white.x == 572) {
white.x = whiteStartX;
white.y = whiteStartY;
whiteAlt.x = clothingStartX;
whiteAlt.y = clothingStartY;
}
}

////reset blood main back to base
function bloodResetMain():void {
if (black.x == 484) {
black.x = blackStartX;
black.y = blackStartY;
blackMain.x = clothingStartX;
blackMain.y = clothingStartY;
} else if (aqua.x == 484) {
aqua.x = aquaStartX;
aqua.y = aquaStartY;
aquaMain.x = clothingStartX;
aquaMain.y = clothingStartY;
} else if (blue.x == 484) {
blue.x = blueStartX;
blue.y = blueStartY;
blueMain.x = clothingStartX;
blueMain.y = clothingStartY;
} else if (brown.x == 484) {
brown.x = brownStartX;
brown.y = brownStartY;
brownMain.x = clothingStartX;
brownMain.y = clothingStartY;
} else if (fusia.x == 484) {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
fusiaMain.x = clothingStartX;
fusiaMain.y = clothingStartY;
} else if (green.x == 484) {
green.x = greenStartX;
green.y = greenStartY;
greenMain.x = clothingStartX;
greenMain.y = clothingStartY;
} else if (midnight.x == 484) {
midnight.x = midnightStartX;
midnight.y = midnightStartY;
midnightMain.x = clothingStartX;
midnightMain.y = clothingStartY;
} else if (peach.x == 484) {
peach.x = peachStartX;
peach.y = peachStartY;
peachMain.x = clothingStartX;
peachMain.y = clothingStartY;
} else if (puke.x == 484) {
puke.x = pukeStartX;
puke.y = pukeStartY;
pukeMain.x = clothingStartX;
pukeMain.y = clothingStartY;
} else if (sky.x == 484) {
sky.x = skyStartX;
sky.y = skyStartY;
skyMain.x = clothingStartX;
skyMain.y = clothingStartY;
} else if (swamp.x == 484) {
swamp.x = swampStartX;
swamp.y = swampStartY;
swampMain.x = clothingStartX;
swampMain.y = clothingStartY;
} else if (white.x == 484) {
white.x = whiteStartX;
white.y = whiteStartY;
whiteMain.x = clothingStartX;
whiteMain.y = clothingStartY;
}
}

////reset blood alt back to base
function bloodResetAlt():void {
if (black.x == 572) {
black.x = blackStartX;
black.y = blackStartY;
blackAlt.x = clothingStartX;
blackAlt.y = clothingStartY;
} else if (aqua.x == 572) {
aqua.x = aquaStartX;
aqua.y = aquaStartY;
aquaAlt.x = clothingStartX;
aquaAlt.y = clothingStartY;
} else if (blue.x == 572) {
blue.x = blueStartX;
blue.y = blueStartY;
blueAlt.x = clothingStartX;
blueAlt.y = clothingStartY;
} else if (brown.x == 572) {
brown.x = brownStartX;
brown.y = brownStartY;
brownAlt.x = clothingStartX;
brownAlt.y = clothingStartY;
} else if (fusia.x == 572) {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
fusiaAlt.x = clothingStartX;
fusiaAlt.y = clothingStartY;
} else if (green.x == 572) {
green.x = greenStartX;
green.y = greenStartY;
greenAlt.x = clothingStartX;
greenAlt.y = clothingStartY;
} else if (midnight.x == 572) {
midnight.x = midnightStartX;
midnight.y = midnightStartY;
midnightAlt.x = clothingStartX;
midnightAlt.y = clothingStartY;
} else if (peach.x == 572) {
peach.x = peachStartX;
peach.y = peachStartY;
peachAlt.x = clothingStartX;
peachAlt.y = clothingStartY;
} else if (puke.x == 572) {
puke.x = pukeStartX;
puke.y = pukeStartY;
pukeAlt.x = clothingStartX;
pukeAlt.y = clothingStartY;
} else if (sky.x == 572) {
sky.x = skyStartX;
sky.y = skyStartY;
skyAlt.x = clothingStartX;
skyAlt.y = clothingStartY;
} else if (swamp.x == 572) {
swamp.x = swampStartX;
swamp.y = swampStartY;
swampAlt.x = clothingStartX;
swampAlt.y = clothingStartY;
} else if (white.x == 572) {
white.x = whiteStartX;
white.y = whiteStartY;
whiteAlt.x = clothingStartX;
whiteAlt.y = clothingStartY;
}
}

////reset blue main back to base
function blueResetMain():void {
if (black.x == 484) {
black.x = blackStartX;
black.y = blackStartY;
blackMain.x = clothingStartX;
blackMain.y = clothingStartY;
} else if (blood.x == 484) {
blood.x = bloodStartX;
blood.y = bloodStartY;
bloodMain.x = clothingStartX;
bloodMain.y = clothingStartY;
} else if (aqua.x == 484) {
aqua.x = aquaStartX;
aqua.y = aquaStartY;
aquaMain.x = clothingStartX;
aquaMain.y = clothingStartY;
} else if (brown.x == 484) {
brown.x = brownStartX;
brown.y = brownStartY;
brownMain.x = clothingStartX;
brownMain.y = clothingStartY;
} else if (fusia.x == 484) {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
fusiaMain.x = clothingStartX;
fusiaMain.y = clothingStartY;
} else if (green.x == 484) {
green.x = greenStartX;
green.y = greenStartY;
greenMain.x = clothingStartX;
greenMain.y = clothingStartY;
} else if (midnight.x == 484) {
midnight.x = midnightStartX;
midnight.y = midnightStartY;
midnightMain.x = clothingStartX;
midnightMain.y = clothingStartY;
} else if (peach.x == 484) {
peach.x = peachStartX;
peach.y = peachStartY;
peachMain.x = clothingStartX;
peachMain.y = clothingStartY;
} else if (puke.x == 484) {
puke.x = pukeStartX;
puke.y = pukeStartY;
pukeMain.x = clothingStartX;
pukeMain.y = clothingStartY;
} else if (sky.x == 484) {
sky.x = skyStartX;
sky.y = skyStartY;
skyMain.x = clothingStartX;
skyMain.y = clothingStartY;
} else if (swamp.x == 484) {
swamp.x = swampStartX;
swamp.y = swampStartY;
swampMain.x = clothingStartX;
swampMain.y = clothingStartY;
} else if (white.x == 484) {
white.x = whiteStartX;
white.y = whiteStartY;
whiteMain.x = clothingStartX;
whiteMain.y = clothingStartY;
}
}

////reset blue alt back to base
function blueResetAlt():void {
if (black.x == 572) {
black.x = blackStartX;
black.y = blackStartY;
blackAlt.x = clothingStartX;
blackAlt.y = clothingStartY;
} else if (blood.x == 572) {
blood.x = bloodStartX;
blood.y = bloodStartY;
bloodAlt.x = clothingStartX;
bloodAlt.y = clothingStartY;
} else if (aqua.x == 572) {
aqua.x = aquaStartX;
aqua.y = aquaStartY;
aquaAlt.x = clothingStartX;
aquaAlt.y = clothingStartY;
} else if (brown.x == 572) {
brown.x = brownStartX;
brown.y = brownStartY;
brownAlt.x = clothingStartX;
brownAlt.y = clothingStartY;
} else if (fusia.x == 572) {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
fusiaAlt.x = clothingStartX;
fusiaAlt.y = clothingStartY;
} else if (green.x == 572) {
green.x = greenStartX;
green.y = greenStartY;
greenAlt.x = clothingStartX;
greenAlt.y = clothingStartY;
} else if (midnight.x == 572) {
midnight.x = midnightStartX;
midnight.y = midnightStartY;
midnightAlt.x = clothingStartX;
midnightAlt.y = clothingStartY;
} else if (peach.x == 572) {
peach.x = peachStartX;
peach.y = peachStartY;
peachAlt.x = clothingStartX;
peachAlt.y = clothingStartY;
} else if (puke.x == 572) {
puke.x = pukeStartX;
puke.y = pukeStartY;
pukeAlt.x = clothingStartX;
pukeAlt.y = clothingStartY;
} else if (sky.x == 572) {
sky.x = skyStartX;
sky.y = skyStartY;
skyAlt.x = clothingStartX;
skyAlt.y = clothingStartY;
} else if (swamp.x == 572) {
swamp.x = swampStartX;
swamp.y = swampStartY;
swampAlt.x = clothingStartX;
swampAlt.y = clothingStartY;
} else if (white.x == 572) {
white.x = whiteStartX;
white.y = whiteStartY;
whiteAlt.x = clothingStartX;
whiteAlt.y = clothingStartY;
}
}

////reset brown main back to base
function brownResetMain():void {
if (black.x == 484) {
black.x = blackStartX;
black.y = blackStartY;
blackMain.x = clothingStartX;
blackMain.y = clothingStartY;
} else if (blood.x == 484) {
blood.x = bloodStartX;
blood.y = bloodStartY;
bloodMain.x = clothingStartX;
bloodMain.y = clothingStartY;
} else if (blue.x == 484) {
blue.x = blueStartX;
blue.y = blueStartY;
blueMain.x = clothingStartX;
blueMain.y = clothingStartY;
} else if (aqua.x == 484) {
aqua.x = aquaStartX;
aqua.y = aquaStartY;
aquaMain.x = clothingStartX;
aquaMain.y = clothingStartY;
} else if (fusia.x == 484) {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
fusiaMain.x = clothingStartX;
fusiaMain.y = clothingStartY;
} else if (green.x == 484) {
green.x = greenStartX;
green.y = greenStartY;
greenMain.x = clothingStartX;
greenMain.y = clothingStartY;
} else if (midnight.x == 484) {
midnight.x = midnightStartX;
midnight.y = midnightStartY;
midnightMain.x = clothingStartX;
midnightMain.y = clothingStartY;
} else if (peach.x == 484) {
peach.x = peachStartX;
peach.y = peachStartY;
peachMain.x = clothingStartX;
peachMain.y = clothingStartY;
} else if (puke.x == 484) {
puke.x = pukeStartX;
puke.y = pukeStartY;
pukeMain.x = clothingStartX;
pukeMain.y = clothingStartY;
} else if (sky.x == 484) {
sky.x = skyStartX;
sky.y = skyStartY;
skyMain.x = clothingStartX;
skyMain.y = clothingStartY;
} else if (swamp.x == 484) {
swamp.x = swampStartX;
swamp.y = swampStartY;
swampMain.x = clothingStartX;
swampMain.y = clothingStartY;
} else if (white.x == 484) {
white.x = whiteStartX;
white.y = whiteStartY;
whiteMain.x = clothingStartX;
whiteMain.y = clothingStartY;
}
}

////reset brown alt back to base
function brownResetAlt():void {
if (black.x == 572) {
black.x = blackStartX;
black.y = blackStartY;
blackAlt.x = clothingStartX;
blackAlt.y = clothingStartY;
} else if (blood.x == 572) {
blood.x = bloodStartX;
blood.y = bloodStartY;
bloodAlt.x = clothingStartX;
bloodAlt.y = clothingStartY;
} else if (blue.x == 572) {
blue.x = blueStartX;
blue.y = blueStartY;
blueAlt.x = clothingStartX;
blueAlt.y = clothingStartY;
} else if (aqua.x == 572) {
aqua.x = aquaStartX;
aqua.y = aquaStartY;
aquaAlt.x = clothingStartX;
aquaAlt.y = clothingStartY;
} else if (fusia.x == 572) {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
fusiaAlt.x = clothingStartX;
fusiaAlt.y = clothingStartY;
} else if (green.x == 572) {
green.x = greenStartX;
green.y = greenStartY;
greenAlt.x = clothingStartX;
greenAlt.y = clothingStartY;
} else if (midnight.x == 572) {
midnight.x = midnightStartX;
midnight.y = midnightStartY;
midnightAlt.x = clothingStartX;
midnightAlt.y = clothingStartY;
} else if (peach.x == 572) {
peach.x = peachStartX;
peach.y = peachStartY;
peachAlt.x = clothingStartX;
peachAlt.y = clothingStartY;
} else if (puke.x == 572) {
puke.x = pukeStartX;
puke.y = pukeStartY;
pukeAlt.x = clothingStartX;
pukeAlt.y = clothingStartY;
} else if (sky.x == 572) {
sky.x = skyStartX;
sky.y = skyStartY;
skyAlt.x = clothingStartX;
skyAlt.y = clothingStartY;
} else if (swamp.x == 572) {
swamp.x = swampStartX;
swamp.y = swampStartY;
swampAlt.x = clothingStartX;
swampAlt.y = clothingStartY;
} else if (white.x == 572) {
white.x = whiteStartX;
white.y = whiteStartY;
whiteAlt.x = clothingStartX;
whiteAlt.y = clothingStartY;
}
}

////reset fusia main back to base
function fusiaResetMain():void {
if (black.x == 484) {
black.x = blackStartX;
black.y = blackStartY;
blackMain.x = clothingStartX;
blackMain.y = clothingStartY;
} else if (blood.x == 484) {
blood.x = bloodStartX;
blood.y = bloodStartY;
bloodMain.x = clothingStartX;
bloodMain.y = clothingStartY;
} else if (blue.x == 484) {
blue.x = blueStartX;
blue.y = blueStartY;
blueMain.x = clothingStartX;
blueMain.y = clothingStartY;
} else if (brown.x == 484) {
brown.x = brownStartX;
brown.y = brownStartY;
brownMain.x = clothingStartX;
brownMain.y = clothingStartY;
} else if (aqua.x == 484) {
aqua.x = aquaStartX;
aqua.y = aquaStartY;
aquaMain.x = clothingStartX;
aquaMain.y = clothingStartY;
} else if (green.x == 484) {
green.x = greenStartX;
green.y = greenStartY;
greenMain.x = clothingStartX;
greenMain.y = clothingStartY;
} else if (midnight.x == 484) {
midnight.x = midnightStartX;
midnight.y = midnightStartY;
midnightMain.x = clothingStartX;
midnightMain.y = clothingStartY;
} else if (peach.x == 484) {
peach.x = peachStartX;
peach.y = peachStartY;
peachMain.x = clothingStartX;
peachMain.y = clothingStartY;
} else if (puke.x == 484) {
puke.x = pukeStartX;
puke.y = pukeStartY;
pukeMain.x = clothingStartX;
pukeMain.y = clothingStartY;
} else if (sky.x == 484) {
sky.x = skyStartX;
sky.y = skyStartY;
skyMain.x = clothingStartX;
skyMain.y = clothingStartY;
} else if (swamp.x == 484) {
swamp.x = swampStartX;
swamp.y = swampStartY;
swampMain.x = clothingStartX;
swampMain.y = clothingStartY;
} else if (white.x == 484) {
white.x = whiteStartX;
white.y = whiteStartY;
whiteMain.x = clothingStartX;
whiteMain.y = clothingStartY;
}
}

////reset fusia alt back to base
function fusiaResetAlt():void {
if (black.x == 572) {
black.x = blackStartX;
black.y = blackStartY;
blackAlt.x = clothingStartX;
blackAlt.y = clothingStartY;
} else if (blood.x == 572) {
blood.x = bloodStartX;
blood.y = bloodStartY;
bloodAlt.x = clothingStartX;
bloodAlt.y = clothingStartY;
} else if (blue.x == 572) {
blue.x = blueStartX;
blue.y = blueStartY;
blueAlt.x = clothingStartX;
blueAlt.y = clothingStartY;
} else if (brown.x == 572) {
brown.x = brownStartX;
brown.y = brownStartY;
brownAlt.x = clothingStartX;
brownAlt.y = clothingStartY;
} else if (aqua.x == 572) {
aqua.x = aquaStartX;
aqua.y = aquaStartY;
aquaAlt.x = clothingStartX;
aquaAlt.y = clothingStartY;
} else if (green.x == 572) {
green.x = greenStartX;
green.y = greenStartY;
greenAlt.x = clothingStartX;
greenAlt.y = clothingStartY;
} else if (midnight.x == 572) {
midnight.x = midnightStartX;
midnight.y = midnightStartY;
midnightAlt.x = clothingStartX;
midnightAlt.y = clothingStartY;
} else if (peach.x == 572) {
peach.x = peachStartX;
peach.y = peachStartY;
peachAlt.x = clothingStartX;
peachAlt.y = clothingStartY;
} else if (puke.x == 572) {
puke.x = pukeStartX;
puke.y = pukeStartY;
pukeAlt.x = clothingStartX;
pukeAlt.y = clothingStartY;
} else if (sky.x == 572) {
sky.x = skyStartX;
sky.y = skyStartY;
skyAlt.x = clothingStartX;
skyAlt.y = clothingStartY;
} else if (swamp.x == 572) {
swamp.x = swampStartX;
swamp.y = swampStartY;
swampAlt.x = clothingStartX;
swampAlt.y = clothingStartY;
} else if (white.x == 572) {
white.x = whiteStartX;
white.y = whiteStartY;
whiteAlt.x = clothingStartX;
whiteAlt.y = clothingStartY;
}
}

////reset green main back to base
function greenResetMain():void {
if (black.x == 484) {
black.x = blackStartX;
black.y = blackStartY;
blackMain.x = clothingStartX;
blackMain.y = clothingStartY;
} else if (blood.x == 484) {
blood.x = bloodStartX;
blood.y = bloodStartY;
bloodMain.x = clothingStartX;
bloodMain.y = clothingStartY;
} else if (blue.x == 484) {
blue.x = blueStartX;
blue.y = blueStartY;
blueMain.x = clothingStartX;
blueMain.y = clothingStartY;
} else if (brown.x == 484) {
brown.x = brownStartX;
brown.y = brownStartY;
brownMain.x = clothingStartX;
brownMain.y = clothingStartY;
} else if (fusia.x == 484) {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
fusiaMain.x = clothingStartX;
fusiaMain.y = clothingStartY;
} else if (aqua.x == 484) {
aqua.x = aquaStartX;
aqua.y = aquaStartY;
aquaMain.x = clothingStartX;
aquaMain.y = clothingStartY;
} else if (midnight.x == 484) {
midnight.x = midnightStartX;
midnight.y = midnightStartY;
midnightMain.x = clothingStartX;
midnightMain.y = clothingStartY;
} else if (peach.x == 484) {
peach.x = peachStartX;
peach.y = peachStartY;
peachMain.x = clothingStartX;
peachMain.y = clothingStartY;
} else if (puke.x == 484) {
puke.x = pukeStartX;
puke.y = pukeStartY;
pukeMain.x = clothingStartX;
pukeMain.y = clothingStartY;
} else if (sky.x == 484) {
sky.x = skyStartX;
sky.y = skyStartY;
skyMain.x = clothingStartX;
skyMain.y = clothingStartY;
} else if (swamp.x == 484) {
swamp.x = swampStartX;
swamp.y = swampStartY;
swampMain.x = clothingStartX;
swampMain.y = clothingStartY;
} else if (white.x == 484) {
white.x = whiteStartX;
white.y = whiteStartY;
whiteMain.x = clothingStartX;
whiteMain.y = clothingStartY;
}
}

////reset green alt back to base
function greenResetAlt():void {
if (black.x == 572) {
black.x = blackStartX;
black.y = blackStartY;
blackAlt.x = clothingStartX;
blackAlt.y = clothingStartY;
} else if (blood.x == 572) {
blood.x = bloodStartX;
blood.y = bloodStartY;
bloodAlt.x = clothingStartX;
bloodAlt.y = clothingStartY;
} else if (blue.x == 572) {
blue.x = blueStartX;
blue.y = blueStartY;
blueAlt.x = clothingStartX;
blueAlt.y = clothingStartY;
} else if (brown.x == 572) {
brown.x = brownStartX;
brown.y = brownStartY;
brownAlt.x = clothingStartX;
brownAlt.y = clothingStartY;
} else if (fusia.x == 572) {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
fusiaAlt.x = clothingStartX;
fusiaAlt.y = clothingStartY;
} else if (aqua.x == 572) {
aqua.x = aquaStartX;
aqua.y = aquaStartY;
aquaAlt.x = clothingStartX;
aquaAlt.y = clothingStartY;
} else if (midnight.x == 572) {
midnight.x = midnightStartX;
midnight.y = midnightStartY;
midnightAlt.x = clothingStartX;
midnightAlt.y = clothingStartY;
} else if (peach.x == 572) {
peach.x = peachStartX;
peach.y = peachStartY;
peachAlt.x = clothingStartX;
peachAlt.y = clothingStartY;
} else if (puke.x == 572) {
puke.x = pukeStartX;
puke.y = pukeStartY;
pukeAlt.x = clothingStartX;
pukeAlt.y = clothingStartY;
} else if (sky.x == 572) {
sky.x = skyStartX;
sky.y = skyStartY;
skyAlt.x = clothingStartX;
skyAlt.y = clothingStartY;
} else if (swamp.x == 572) {
swamp.x = swampStartX;
swamp.y = swampStartY;
swampAlt.x = clothingStartX;
swampAlt.y = clothingStartY;
} else if (white.x == 572) {
white.x = whiteStartX;
white.y = whiteStartY;
whiteAlt.x = clothingStartX;
whiteAlt.y = clothingStartY;
}
}

////reset midnight main back to base
function midnightResetMain():void {
if (black.x == 484) {
black.x = blackStartX;
black.y = blackStartY;
blackMain.x = clothingStartX;
blackMain.y = clothingStartY;
} else if (blood.x == 484) {
blood.x = bloodStartX;
blood.y = bloodStartY;
bloodMain.x = clothingStartX;
bloodMain.y = clothingStartY;
} else if (blue.x == 484) {
blue.x = blueStartX;
blue.y = blueStartY;
blueMain.x = clothingStartX;
blueMain.y = clothingStartY;
} else if (brown.x == 484) {
brown.x = brownStartX;
brown.y = brownStartY;
brownMain.x = clothingStartX;
brownMain.y = clothingStartY;
} else if (fusia.x == 484) {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
fusiaMain.x = clothingStartX;
fusiaMain.y = clothingStartY;
} else if (green.x == 484) {
green.x = greenStartX;
green.y = greenStartY;
greenMain.x = clothingStartX;
greenMain.y = clothingStartY;
} else if (aqua.x == 484) {
aqua.x = aquaStartX;
aqua.y = aquaStartY;
aquaMain.x = clothingStartX;
aquaMain.y = clothingStartY;
} else if (peach.x == 484) {
peach.x = peachStartX;
peach.y = peachStartY;
peachMain.x = clothingStartX;
peachMain.y = clothingStartY;
} else if (puke.x == 484) {
puke.x = pukeStartX;
puke.y = pukeStartY;
pukeMain.x = clothingStartX;
pukeMain.y = clothingStartY;
} else if (sky.x == 484) {
sky.x = skyStartX;
sky.y = skyStartY;
skyMain.x = clothingStartX;
skyMain.y = clothingStartY;
} else if (swamp.x == 484) {
swamp.x = swampStartX;
swamp.y = swampStartY;
swampMain.x = clothingStartX;
swampMain.y = clothingStartY;
} else if (white.x == 484) {
white.x = whiteStartX;
white.y = whiteStartY;
whiteMain.x = clothingStartX;
whiteMain.y = clothingStartY;
}
}

////reset midnight alt back to base
function midnightResetAlt():void {
if (black.x == 572) {
black.x = blackStartX;
black.y = blackStartY;
blackAlt.x = clothingStartX;
blackAlt.y = clothingStartY;
} else if (blood.x == 572) {
blood.x = bloodStartX;
blood.y = bloodStartY;
bloodAlt.x = clothingStartX;
bloodAlt.y = clothingStartY;
} else if (blue.x == 572) {
blue.x = blueStartX;
blue.y = blueStartY;
blueAlt.x = clothingStartX;
blueAlt.y = clothingStartY;
} else if (brown.x == 572) {
brown.x = brownStartX;
brown.y = brownStartY;
brownAlt.x = clothingStartX;
brownAlt.y = clothingStartY;
} else if (fusia.x == 572) {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
fusiaAlt.x = clothingStartX;
fusiaAlt.y = clothingStartY;
} else if (green.x == 572) {
green.x = greenStartX;
green.y = greenStartY;
greenAlt.x = clothingStartX;
greenAlt.y = clothingStartY;
} else if (aqua.x == 572) {
aqua.x = aquaStartX;
aqua.y = aquaStartY;
aquaAlt.x = clothingStartX;
aquaAlt.y = clothingStartY;
} else if (peach.x == 572) {
peach.x = peachStartX;
peach.y = peachStartY;
peachAlt.x = clothingStartX;
peachAlt.y = clothingStartY;
} else if (puke.x == 572) {
puke.x = pukeStartX;
puke.y = pukeStartY;
pukeAlt.x = clothingStartX;
pukeAlt.y = clothingStartY;
} else if (sky.x == 572) {
sky.x = skyStartX;
sky.y = skyStartY;
skyAlt.x = clothingStartX;
skyAlt.y = clothingStartY;
} else if (swamp.x == 572) {
swamp.x = swampStartX;
swamp.y = swampStartY;
swampAlt.x = clothingStartX;
swampAlt.y = clothingStartY;
} else if (white.x == 572) {
white.x = whiteStartX;
white.y = whiteStartY;
whiteAlt.x = clothingStartX;
whiteAlt.y = clothingStartY;
}
}

////reset peach main back to base
function peachResetMain():void {
if (black.x == 484) {
black.x = blackStartX;
black.y = blackStartY;
blackMain.x = clothingStartX;
blackMain.y = clothingStartY;
} else if (blood.x == 484) {
blood.x = bloodStartX;
blood.y = bloodStartY;
bloodMain.x = clothingStartX;
bloodMain.y = clothingStartY;
} else if (blue.x == 484) {
blue.x = blueStartX;
blue.y = blueStartY;
blueMain.x = clothingStartX;
blueMain.y = clothingStartY;
} else if (brown.x == 484) {
brown.x = brownStartX;
brown.y = brownStartY;
brownMain.x = clothingStartX;
brownMain.y = clothingStartY;
} else if (fusia.x == 484) {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
fusiaMain.x = clothingStartX;
fusiaMain.y = clothingStartY;
} else if (green.x == 484) {
green.x = greenStartX;
green.y = greenStartY;
greenMain.x = clothingStartX;
greenMain.y = clothingStartY;
} else if (midnight.x == 484) {
midnight.x = midnightStartX;
midnight.y = midnightStartY;
midnightMain.x = clothingStartX;
midnightMain.y = clothingStartY;
} else if (aqua.x == 484) {
aqua.x = aquaStartX;
aqua.y = aquaStartY;
aquaMain.x = clothingStartX;
aquaMain.y = clothingStartY;
} else if (puke.x == 484) {
puke.x = pukeStartX;
puke.y = pukeStartY;
pukeMain.x = clothingStartX;
pukeMain.y = clothingStartY;
} else if (sky.x == 484) {
sky.x = skyStartX;
sky.y = skyStartY;
skyMain.x = clothingStartX;
skyMain.y = clothingStartY;
} else if (swamp.x == 484) {
swamp.x = swampStartX;
swamp.y = swampStartY;
swampMain.x = clothingStartX;
swampMain.y = clothingStartY;
} else if (white.x == 484) {
white.x = whiteStartX;
white.y = whiteStartY;
whiteMain.x = clothingStartX;
whiteMain.y = clothingStartY;
}
}

////reset peach alt back to base
function peachResetAlt():void {
if (black.x == 572) {
black.x = blackStartX;
black.y = blackStartY;
blackAlt.x = clothingStartX;
blackAlt.y = clothingStartY;
} else if (blood.x == 572) {
blood.x = bloodStartX;
blood.y = bloodStartY;
bloodAlt.x = clothingStartX;
bloodAlt.y = clothingStartY;
} else if (blue.x == 572) {
blue.x = blueStartX;
blue.y = blueStartY;
blueAlt.x = clothingStartX;
blueAlt.y = clothingStartY;
} else if (brown.x == 572) {
brown.x = brownStartX;
brown.y = brownStartY;
brownAlt.x = clothingStartX;
brownAlt.y = clothingStartY;
} else if (fusia.x == 572) {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
fusiaAlt.x = clothingStartX;
fusiaAlt.y = clothingStartY;
} else if (green.x == 572) {
green.x = greenStartX;
green.y = greenStartY;
greenAlt.x = clothingStartX;
greenAlt.y = clothingStartY;
} else if (midnight.x == 572) {
midnight.x = midnightStartX;
midnight.y = midnightStartY;
midnightAlt.x = clothingStartX;
midnightAlt.y = clothingStartY;
} else if (aqua.x == 572) {
aqua.x = aquaStartX;
aqua.y = aquaStartY;
aquaAlt.x = clothingStartX;
aquaAlt.y = clothingStartY;
} else if (puke.x == 572) {
puke.x = pukeStartX;
puke.y = pukeStartY;
pukeAlt.x = clothingStartX;
pukeAlt.y = clothingStartY;
} else if (sky.x == 572) {
sky.x = skyStartX;
sky.y = skyStartY;
skyAlt.x = clothingStartX;
skyAlt.y = clothingStartY;
} else if (swamp.x == 572) {
swamp.x = swampStartX;
swamp.y = swampStartY;
swampAlt.x = clothingStartX;
swampAlt.y = clothingStartY;
} else if (white.x == 572) {
white.x = whiteStartX;
white.y = whiteStartY;
whiteAlt.x = clothingStartX;
whiteAlt.y = clothingStartY;
}
}

////reset puke main back to base
function pukeResetMain():void {
if (black.x == 484) {
black.x = blackStartX;
black.y = blackStartY;
blackMain.x = clothingStartX;
blackMain.y = clothingStartY;
} else if (blood.x == 484) {
blood.x = bloodStartX;
blood.y = bloodStartY;
bloodMain.x = clothingStartX;
bloodMain.y = clothingStartY;
} else if (blue.x == 484) {
blue.x = blueStartX;
blue.y = blueStartY;
blueMain.x = clothingStartX;
blueMain.y = clothingStartY;
} else if (brown.x == 484) {
brown.x = brownStartX;
brown.y = brownStartY;
brownMain.x = clothingStartX;
brownMain.y = clothingStartY;
} else if (fusia.x == 484) {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
fusiaMain.x = clothingStartX;
fusiaMain.y = clothingStartY;
} else if (green.x == 484) {
green.x = greenStartX;
green.y = greenStartY;
greenMain.x = clothingStartX;
greenMain.y = clothingStartY;
} else if (midnight.x == 484) {
midnight.x = midnightStartX;
midnight.y = midnightStartY;
midnightMain.x = clothingStartX;
midnightMain.y = clothingStartY;
} else if (peach.x == 484) {
peach.x = peachStartX;
peach.y = peachStartY;
peachMain.x = clothingStartX;
peachMain.y = clothingStartY;
} else if (aqua.x == 484) {
aqua.x = aquaStartX;
aqua.y = aquaStartY;
aquaMain.x = clothingStartX;
aquaMain.y = clothingStartY;
} else if (sky.x == 484) {
sky.x = skyStartX;
sky.y = skyStartY;
skyMain.x = clothingStartX;
skyMain.y = clothingStartY;
} else if (swamp.x == 484) {
swamp.x = swampStartX;
swamp.y = swampStartY;
swampMain.x = clothingStartX;
swampMain.y = clothingStartY;
} else if (white.x == 484) {
white.x = whiteStartX;
white.y = whiteStartY;
whiteMain.x = clothingStartX;
whiteMain.y = clothingStartY;
}
}

////reset puke alt back to base
function pukeResetAlt():void {
if (black.x == 572) {
black.x = blackStartX;
black.y = blackStartY;
blackAlt.x = clothingStartX;
blackAlt.y = clothingStartY;
} else if (blood.x == 572) {
blood.x = bloodStartX;
blood.y = bloodStartY;
bloodAlt.x = clothingStartX;
bloodAlt.y = clothingStartY;
} else if (blue.x == 572) {
blue.x = blueStartX;
blue.y = blueStartY;
blueAlt.x = clothingStartX;
blueAlt.y = clothingStartY;
} else if (brown.x == 572) {
brown.x = brownStartX;
brown.y = brownStartY;
brownAlt.x = clothingStartX;
brownAlt.y = clothingStartY;
} else if (fusia.x == 572) {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
fusiaAlt.x = clothingStartX;
fusiaAlt.y = clothingStartY;
} else if (green.x == 572) {
green.x = greenStartX;
green.y = greenStartY;
greenAlt.x = clothingStartX;
greenAlt.y = clothingStartY;
} else if (midnight.x == 572) {
midnight.x = midnightStartX;
midnight.y = midnightStartY;
midnightAlt.x = clothingStartX;
midnightAlt.y = clothingStartY;
} else if (peach.x == 572) {
peach.x = peachStartX;
peach.y = peachStartY;
peachAlt.x = clothingStartX;
peachAlt.y = clothingStartY;
} else if (aqua.x == 572) {
aqua.x = aquaStartX;
aqua.y = aquaStartY;
aquaAlt.x = clothingStartX;
aquaAlt.y = clothingStartY;
} else if (sky.x == 572) {
sky.x = skyStartX;
sky.y = skyStartY;
skyAlt.x = clothingStartX;
skyAlt.y = clothingStartY;
} else if (swamp.x == 572) {
swamp.x = swampStartX;
swamp.y = swampStartY;
swampAlt.x = clothingStartX;
swampAlt.y = clothingStartY;
} else if (white.x == 572) {
white.x = whiteStartX;
white.y = whiteStartY;
whiteAlt.x = clothingStartX;
whiteAlt.y = clothingStartY;
}
}

////reset sky main back to base
function skyResetMain():void {
if (black.x == 484) {
black.x = blackStartX;
black.y = blackStartY;
blackMain.x = clothingStartX;
blackMain.y = clothingStartY;
} else if (blood.x == 484) {
blood.x = bloodStartX;
blood.y = bloodStartY;
bloodMain.x = clothingStartX;
bloodMain.y = clothingStartY;
} else if (blue.x == 484) {
blue.x = blueStartX;
blue.y = blueStartY;
blueMain.x = clothingStartX;
blueMain.y = clothingStartY;
} else if (brown.x == 484) {
brown.x = brownStartX;
brown.y = brownStartY;
brownMain.x = clothingStartX;
brownMain.y = clothingStartY;
} else if (fusia.x == 484) {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
fusiaMain.x = clothingStartX;
fusiaMain.y = clothingStartY;
} else if (green.x == 484) {
green.x = greenStartX;
green.y = greenStartY;
greenMain.x = clothingStartX;
greenMain.y = clothingStartY;
} else if (midnight.x == 484) {
midnight.x = midnightStartX;
midnight.y = midnightStartY;
midnightMain.x = clothingStartX;
midnightMain.y = clothingStartY;
} else if (peach.x == 484) {
peach.x = peachStartX;
peach.y = peachStartY;
peachMain.x = clothingStartX;
peachMain.y = clothingStartY;
} else if (puke.x == 484) {
puke.x = pukeStartX;
puke.y = pukeStartY;
pukeMain.x = clothingStartX;
pukeMain.y = clothingStartY;
} else if (aqua.x == 484) {
aqua.x = aquaStartX;
aqua.y = aquaStartY;
aquaMain.x = clothingStartX;
aquaMain.y = clothingStartY;
} else if (swamp.x == 484) {
swamp.x = swampStartX;
swamp.y = swampStartY;
swampMain.x = clothingStartX;
swampMain.y = clothingStartY;
} else if (white.x == 484) {
white.x = whiteStartX;
white.y = whiteStartY;
whiteMain.x = clothingStartX;
whiteMain.y = clothingStartY;
}
}

////reset sky alt back to base
function skyResetAlt():void {
if (black.x == 572) {
black.x = blackStartX;
black.y = blackStartY;
blackAlt.x = clothingStartX;
blackAlt.y = clothingStartY;
} else if (blood.x == 572) {
blood.x = bloodStartX;
blood.y = bloodStartY;
bloodAlt.x = clothingStartX;
bloodAlt.y = clothingStartY;
} else if (blue.x == 572) {
blue.x = blueStartX;
blue.y = blueStartY;
blueAlt.x = clothingStartX;
blueAlt.y = clothingStartY;
} else if (brown.x == 572) {
brown.x = brownStartX;
brown.y = brownStartY;
brownAlt.x = clothingStartX;
brownAlt.y = clothingStartY;
} else if (fusia.x == 572) {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
fusiaAlt.x = clothingStartX;
fusiaAlt.y = clothingStartY;
} else if (green.x == 572) {
green.x = greenStartX;
green.y = greenStartY;
greenAlt.x = clothingStartX;
greenAlt.y = clothingStartY;
} else if (midnight.x == 572) {
midnight.x = midnightStartX;
midnight.y = midnightStartY;
midnightAlt.x = clothingStartX;
midnightAlt.y = clothingStartY;
} else if (peach.x == 572) {
peach.x = peachStartX;
peach.y = peachStartY;
peachAlt.x = clothingStartX;
peachAlt.y = clothingStartY;
} else if (puke.x == 572) {
puke.x = pukeStartX;
puke.y = pukeStartY;
pukeAlt.x = clothingStartX;
pukeAlt.y = clothingStartY;
} else if (aqua.x == 572) {
aqua.x = aquaStartX;
aqua.y = aquaStartY;
aquaAlt.x = clothingStartX;
aquaAlt.y = clothingStartY;
} else if (swamp.x == 572) {
swamp.x = swampStartX;
swamp.y = swampStartY;
swampAlt.x = clothingStartX;
swampAlt.y = clothingStartY;
} else if (white.x == 572) {
white.x = whiteStartX;
white.y = whiteStartY;
whiteAlt.x = clothingStartX;
whiteAlt.y = clothingStartY;
}
}

////reset swamp main back to base
function swampResetMain():void {
if (black.x == 484) {
black.x = blackStartX;
black.y = blackStartY;
blackMain.x = clothingStartX;
blackMain.y = clothingStartY;
} else if (blood.x == 484) {
blood.x = bloodStartX;
blood.y = bloodStartY;
bloodMain.x = clothingStartX;
bloodMain.y = clothingStartY;
} else if (blue.x == 484) {
blue.x = blueStartX;
blue.y = blueStartY;
blueMain.x = clothingStartX;
blueMain.y = clothingStartY;
} else if (brown.x == 484) {
brown.x = brownStartX;
brown.y = brownStartY;
brownMain.x = clothingStartX;
brownMain.y = clothingStartY;
} else if (fusia.x == 484) {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
fusiaMain.x = clothingStartX;
fusiaMain.y = clothingStartY;
} else if (green.x == 484) {
green.x = greenStartX;
green.y = greenStartY;
greenMain.x = clothingStartX;
greenMain.y = clothingStartY;
} else if (midnight.x == 484) {
midnight.x = midnightStartX;
midnight.y = midnightStartY;
midnightMain.x = clothingStartX;
midnightMain.y = clothingStartY;
} else if (peach.x == 484) {
peach.x = peachStartX;
peach.y = peachStartY;
peachMain.x = clothingStartX;
peachMain.y = clothingStartY;
} else if (puke.x == 484) {
puke.x = pukeStartX;
puke.y = pukeStartY;
pukeMain.x = clothingStartX;
pukeMain.y = clothingStartY;
} else if (sky.x == 484) {
sky.x = skyStartX;
sky.y = skyStartY;
skyMain.x = clothingStartX;
skyMain.y = clothingStartY;
} else if (aqua.x == 484) {
aqua.x = aquaStartX;
aqua.y = aquaStartY;
aquaMain.x = clothingStartX;
aquaMain.y = clothingStartY;
} else if (white.x == 484) {
white.x = whiteStartX;
white.y = whiteStartY;
whiteMain.x = clothingStartX;
whiteMain.y = clothingStartY;
}
}

////reset swamp alt back to base
function swampResetAlt():void {
if (black.x == 572) {
black.x = blackStartX;
black.y = blackStartY;
blackAlt.x = clothingStartX;
blackAlt.y = clothingStartY;
} else if (blood.x == 572) {
blood.x = bloodStartX;
blood.y = bloodStartY;
bloodAlt.x = clothingStartX;
bloodAlt.y = clothingStartY;
} else if (blue.x == 572) {
blue.x = blueStartX;
blue.y = blueStartY;
blueAlt.x = clothingStartX;
blueAlt.y = clothingStartY;
} else if (brown.x == 572) {
brown.x = brownStartX;
brown.y = brownStartY;
brownAlt.x = clothingStartX;
brownAlt.y = clothingStartY;
} else if (fusia.x == 572) {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
fusiaAlt.x = clothingStartX;
fusiaAlt.y = clothingStartY;
} else if (green.x == 572) {
green.x = greenStartX;
green.y = greenStartY;
greenAlt.x = clothingStartX;
greenAlt.y = clothingStartY;
} else if (midnight.x == 572) {
midnight.x = midnightStartX;
midnight.y = midnightStartY;
midnightAlt.x = clothingStartX;
midnightAlt.y = clothingStartY;
} else if (peach.x == 572) {
peach.x = peachStartX;
peach.y = peachStartY;
peachAlt.x = clothingStartX;
peachAlt.y = clothingStartY;
} else if (puke.x == 572) {
puke.x = pukeStartX;
puke.y = pukeStartY;
pukeAlt.x = clothingStartX;
pukeAlt.y = clothingStartY;
} else if (sky.x == 572) {
sky.x = skyStartX;
sky.y = skyStartY;
skyAlt.x = clothingStartX;
skyAlt.y = clothingStartY;
} else if (aqua.x == 572) {
aqua.x = aquaStartX;
aqua.y = aquaStartY;
aquaAlt.x = clothingStartX;
aquaAlt.y = clothingStartY;
} else if (white.x == 572) {
white.x = whiteStartX;
white.y = whiteStartY;
whiteAlt.x = clothingStartX;
whiteAlt.y = clothingStartY;
}
}

////reset white main back to base
function whiteResetMain():void {
if (black.x == 484) {
black.x = blackStartX;
black.y = blackStartY;
blackMain.x = clothingStartX;
blackMain.y = clothingStartY;
} else if (blood.x == 484) {
blood.x = bloodStartX;
blood.y = bloodStartY;
bloodMain.x = clothingStartX;
bloodMain.y = clothingStartY;
} else if (blue.x == 484) {
blue.x = blueStartX;
blue.y = blueStartY;
blueMain.x = clothingStartX;
blueMain.y = clothingStartY;
} else if (brown.x == 484) {
brown.x = brownStartX;
brown.y = brownStartY;
brownMain.x = clothingStartX;
brownMain.y = clothingStartY;
} else if (fusia.x == 484) {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
fusiaMain.x = clothingStartX;
fusiaMain.y = clothingStartY;
} else if (green.x == 484) {
green.x = greenStartX;
green.y = greenStartY;
greenMain.x = clothingStartX;
greenMain.y = clothingStartY;
} else if (midnight.x == 484) {
midnight.x = midnightStartX;
midnight.y = midnightStartY;
midnightMain.x = clothingStartX;
midnightMain.y = clothingStartY;
} else if (peach.x == 484) {
peach.x = peachStartX;
peach.y = peachStartY;
peachMain.x = clothingStartX;
peachMain.y = clothingStartY;
} else if (puke.x == 484) {
puke.x = pukeStartX;
puke.y = pukeStartY;
pukeMain.x = clothingStartX;
pukeMain.y = clothingStartY;
} else if (sky.x == 484) {
sky.x = skyStartX;
sky.y = skyStartY;
skyMain.x = clothingStartX;
skyMain.y = clothingStartY;
} else if (swamp.x == 484) {
swamp.x = swampStartX;
swamp.y = swampStartY;
swampMain.x = clothingStartX;
swampMain.y = clothingStartY;
} else if (aqua.x == 484) {
aqua.x = aquaStartX;
aqua.y = aquaStartY;
aquaMain.x = clothingStartX;
aquaMain.y = clothingStartY;
}
}

////reset white alt back to base
function whiteResetAlt():void {
if (black.x == 572) {
black.x = blackStartX;
black.y = blackStartY;
blackAlt.x = clothingStartX;
blackAlt.y = clothingStartY;
} else if (blood.x == 572) {
blood.x = bloodStartX;
blood.y = bloodStartY;
bloodAlt.x = clothingStartX;
bloodAlt.y = clothingStartY;
} else if (blue.x == 572) {
blue.x = blueStartX;
blue.y = blueStartY;
blueAlt.x = clothingStartX;
blueAlt.y = clothingStartY;
} else if (brown.x == 572) {
brown.x = brownStartX;
brown.y = brownStartY;
brownAlt.x = clothingStartX;
brownAlt.y = clothingStartY;
} else if (fusia.x == 572) {
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
fusiaAlt.x = clothingStartX;
fusiaAlt.y = clothingStartY;
} else if (green.x == 572) {
green.x = greenStartX;
green.y = greenStartY;
greenAlt.x = clothingStartX;
greenAlt.y = clothingStartY;
} else if (midnight.x == 572) {
midnight.x = midnightStartX;
midnight.y = midnightStartY;
midnightAlt.x = clothingStartX;
midnightAlt.y = clothingStartY;
} else if (peach.x == 572) {
peach.x = peachStartX;
peach.y = peachStartY;
peachAlt.x = clothingStartX;
peachAlt.y = clothingStartY;
} else if (puke.x == 572) {
puke.x = pukeStartX;
puke.y = pukeStartY;
pukeAlt.x = clothingStartX;
pukeAlt.y = clothingStartY;
} else if (sky.x == 572) {
sky.x = skyStartX;
sky.y = skyStartY;
skyAlt.x = clothingStartX;
skyAlt.y = clothingStartY;
} else if (swamp.x == 572) {
swamp.x = swampStartX;
swamp.y = swampStartY;
swampAlt.x = clothingStartX;
swampAlt.y = clothingStartY;
} else if (aqua.x == 572) {
aqua.x = aquaStartX;
aqua.y = aquaStartY;
aquaAlt.x = clothingStartX;
aquaAlt.y = clothingStartY;
}
}

////////Reset all Mouse Event
resetButton.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);
function fl_MouseClickHandler(event:MouseEvent):void
{
aqua.x = aquaStartX;
aqua.y = aquaStartY;
black.x = blackStartX;
black.y = blackStartY;
blood.x = bloodStartX;
blood.y = bloodStartY;
blue.x = blueStartX;
blue.y = blueStartY;
brown.x = brownStartX;
brown.y = brownStartY;
fusia.x = fusiaStartX;
fusia.y = fusiaStartY;
green.x = greenStartX;
green.y = greenStartY;
midnight.x = midnightStartX;
midnight.y = midnightStartY;
peach.x = peachStartX;
peach.y = peachStartY;
puke.x = pukeStartX;
puke.y = pukeStartY;
sky.x = skyStartX;
sky.y = skyStartY;
swamp.x = swampStartX;
swamp.y = swampStartY;
white.x = whiteStartX;
white.y = whiteStartY;
aquaMain.x = clothingStartX;
aquaMain.y = clothingStartY;
aquaAlt.x = clothingStartX;
aquaAlt.y = clothingStartY;
blackMain.x = clothingStartX;
blackMain.y = clothingStartY;
blackAlt.x = clothingStartX;
blackAlt.y = clothingStartY;
bloodMain.x = clothingStartX;
bloodMain.y = clothingStartY;
bloodAlt.x = clothingStartX;
bloodAlt.y = clothingStartY;
blueMain.x = clothingStartX;
blueMain.y = clothingStartY;
blueAlt.x = clothingStartX;
blueAlt.y = clothingStartY;
brownMain.x = clothingStartX;
brownMain.y = clothingStartY;
brownAlt.x = clothingStartX;
brownAlt.y = clothingStartY;
fusiaMain.x = clothingStartX;
fusiaMain.y = clothingStartY;
fusiaAlt.x = clothingStartX;
fusiaAlt.y = clothingStartY;
greenMain.x = clothingStartX;
greenMain.y = clothingStartY;
greenAlt.x = clothingStartX;
greenAlt.y = clothingStartY;
midnightMain.x = clothingStartX;
midnightMain.y = clothingStartY;
midnightAlt.x = clothingStartX;
midnightAlt.y = clothingStartY;
peachMain.x = clothingStartX;
peachMain.y = clothingStartY;
peachAlt.x = clothingStartX;
peachAlt.y = clothingStartY;
pukeMain.x = clothingStartX;
pukeMain.y = clothingStartY;
pukeAlt.x = clothingStartX;
pukeAlt.y = clothingStartY;
skyMain.x = clothingStartX;
skyMain.y = clothingStartY;
skyAlt.x = clothingStartX;
skyAlt.y = clothingStartY;
swampMain.x = clothingStartX;
swampMain.y = clothingStartY;
swampAlt.x = clothingStartX;
swampAlt.y = clothingStartY;
whiteMain.x = clothingStartX;
whiteMain.y = clothingStartY;
whiteAlt.x = clothingStartX;
whiteAlt.y = clothingStartY;
}

////////////////////


/* Click to Go to Web Page*/

ReQ_home.addEventListener(MouseEvent.CLICK, fl_ClickToGoToWebPage);

function fl_ClickToGoToWebPage(event:MouseEvent):void
{
navigateToURL(new URLRequest("www.youtube.com/user/RequiemsV…"), "_blank");
}
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